The honest answer is a range. Community-reported first-week conversion runs about 10% to 28% of launch wishlists, with a median near 16% Community launch benchmarks (GDCo/HTMAG public figures) · 2025 — and genre, price and the demo you shipped move it more than any calculator can know. Anyone who gives you one number is selling certainty they don't have.
First-week units (estimate): —
First-week gross (estimate, before Steam's cut, refunds and VAT): —
Modeled net to you: — (gross − ~8% refunds − 30% Steam share − ~12% VAT mix — a model, not your ledger)
Track your real wishlist velocity on GameTrend → How we estimate (methodology)
Estimates are statistical inferences from public data and community-reported figures. They are not sourced from Valve or the developer. Do not rely on them for investment or contractual decisions.