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Steam market intelligence

The Bad Kids

76% positive · 617 Steam reviews · released Jan 17, 2023 · by Aluba Van+

AdventureIndiePuzzlePsychological HorrorMysteryDramaHorrorExploration

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~23,415 (P10–P90: 9,366 – 51,513)

Gross revenue: ~$153,410 ($61,364 – $337,503)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate

Player voice — measured shares of Steam thumbs, never a model

Story & writing96% positive · 25 mentions
“Don't Let Intrusive Thoughts Win! This game is quite interesting. Disclaimer it has some disturbing content with violence, psychological abuse, bullying and some deep topics. I intitally thought it was a bit simillar to the game "Chinese…”Recommended · Steam review · Apr 2025 · 14 h played
Visuals & audio100% positive · 12 mentions
“Don't Let Intrusive Thoughts Win! This game is quite interesting. Disclaimer it has some disturbing content with violence, psychological abuse, bullying and some deep topics. I intitally thought it was a bit simillar to the game "Chinese…”Recommended · Steam review · Apr 2025 · 14 h played

39 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Game DNA — store facts, community tag votes, labeled AI inference

Technology

2D

Art style

Realistic

Structure

Branching choices

Mood & themes

HorrorAtmospheric

How you play together

Single-player

Platform features

AchievementsPartial controller supportSteam Cloud

Business model

Buy to play

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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