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Steam market intelligence

Islands of Insight

72% positive · 3,225 Steam reviews · released Feb 13, 2024 · by Lunarch Studios

Puzzle-PlatformerNonlinearPuzzleOpen WorldExplorationAdventureSingleplayerAtmospheric

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~85,140 (P10–P90: 34,056 – 187,308)

Gross revenue: ~$2,093,746 ($837,498 – $4,606,241)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate

Player voice — measured shares of Steam thumbs, never a model

Multiplayer & community61% positive · 72 mentions
“This game actually has a sad story with a silver lining to it. Initially it was meant to be a mix of puzzle gameplay and multiplayer mmo style open world exploration. You could see other players prancing about solving puzzles and showing…”Recommended · Steam review · Mar 2026 · 14 h played
Content & longevity61% positive · 59 mentions
“This game actually has a sad story with a silver lining to it. Initially it was meant to be a mix of puzzle gameplay and multiplayer mmo style open world exploration. You could see other players prancing about solving puzzles and showing…”Recommended · Steam review · Mar 2026 · 14 h played
Visuals & audio86% positive · 44 mentions
“Good Puzzle game so long as you add the offline restored mod link to it can be found here https://steamcommunity.com/app/2071500/discussions/0/4629230582747983465/ personally I play in SolvedStaySolved=0 mode but that's up to you what you…”Recommended · Steam review · May 2026 · 154 h played
Gameplay & mechanics74% positive · 35 mentions
“This game actually has a sad story with a silver lining to it. Initially it was meant to be a mix of puzzle gameplay and multiplayer mmo style open world exploration. You could see other players prancing about solving puzzles and showing…”Recommended · Steam review · Mar 2026 · 14 h played
Price & value58% positive · 31 mentions
“If you play a combat-based open-world game (Skyrim, Breath of the Wild), you're familiar with the gameplay mechanic of "fodder" enemies. These are bandits or goblins or bokoblins or whatever you want to call them. They're wandering…”Recommended · Steam review · Apr 2026 · 94 h played
Performance & stability48% positive · 31 mentions
“This game actually has a sad story with a silver lining to it. Initially it was meant to be a mix of puzzle gameplay and multiplayer mmo style open world exploration. You could see other players prancing about solving puzzles and showing…”Recommended · Steam review · Mar 2026 · 14 h played
Story & writing80% positive · 30 mentions
“This game actually has a sad story with a silver lining to it. Initially it was meant to be a mix of puzzle gameplay and multiplayer mmo style open world exploration. You could see other players prancing about solving puzzles and showing…”Recommended · Steam review · Mar 2026 · 14 h played
Difficulty & balance78% positive · 23 mentions
“If you play a combat-based open-world game (Skyrim, Breath of the Wild), you're familiar with the gameplay mechanic of "fodder" enemies. These are bandits or goblins or bokoblins or whatever you want to call them. They're wandering…”Recommended · Steam review · Apr 2026 · 94 h played
Controls & UI73% positive · 15 mentions
“I have thoughts on this one. I did get this game for free at the end of its online life when they were giving it away. Islands of Insight originally launched as an online-only MMO-lite experience. However, it flopped hard. The developers…”Recommended · Steam review · Sep 2025 · 16 h played

299 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Game DNA — store facts, community tag votes, labeled AI inference

Perspective

First-personThird-person

Technology

3D

Setting

Fantasy

Structure

Open world

Mood & themes

AtmosphericRelaxingCozy

How you play together

Single-player

Business model

Buy to play

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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