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Steam market intelligence

Flower in Us

94% positive · 460 Steam reviews · released Jul 25, 2025 · by Chalkseagull, Team Gypsophila

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~17.5k (P10–P90: 7k – 38.4k)

Gross revenue: ~$114k (P10–P90: $45.8k – $252k)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band approximates where about 8 in 10 comparable games land in published studies; some sit outside it. Our own hit rate goes on the accuracy ledger once measured. How we estimate

Estimates are statistical inferences from public data. They are not sourced from Valve or the developer and may deviate materially from actual results. Do not rely on them for investment or contractual decisions. As of Oct 1, 2026.

Player voice — measured shares of Steam thumbs, never a model

Story & writing93% positive · 40 mentions
“From the beginning, I was curious about what was happening and why the main character lost her memory. As I explored, I slowly learned more by talking to the girl, checking different objects, and finding clues. I liked that the game didn’t…”Recommended · Steam review · Aug 2026 · 2 h played · Report / request removal
Visuals & audio91% positive · 22 mentions
“I rather liked it. 🌺 Very nice artwork and sound design with an interesting story that doesn't overstay it's welcome. Mostly character driven with a few puzzles, nothing brain bending but it makes for a nice pace. The game does wear it's…”Recommended · Steam review · Aug 2025 · 4 h played · Report / request removal

51 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.

Game DNA — store facts, community tag votes, labeled AI inference

How you play together

Single-player

Business model

Buy to play

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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