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Steam market intelligence

Flower in Us

94% positive · 439 Steam reviews · released Jul 25, 2025 · by Chalkseagull, Team Gypsophila

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~16,660 (P10–P90: 6,664 – 36,652)

Gross revenue: ~$109,153 ($43,661 – $240,137)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate

Player voice — measured shares of Steam thumbs, never a model

Story & writing92% positive · 36 mentions
“I rather liked it. 🌺 Very nice artwork and sound design with an interesting story that doesn't overstay it's welcome. Mostly character driven with a few puzzles, nothing brain bending but it makes for a nice pace. The game does wear it's…”Recommended · Steam review · Aug 2025 · 4 h played
Visuals & audio91% positive · 22 mentions
“I rather liked it. 🌺 Very nice artwork and sound design with an interesting story that doesn't overstay it's welcome. Mostly character driven with a few puzzles, nothing brain bending but it makes for a nice pace. The game does wear it's…”Recommended · Steam review · Aug 2025 · 4 h played

47 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Game DNA — store facts, community tag votes, labeled AI inference

How you play together

Single-player

Business model

Buy to play

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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