Steam market intelligence
SealChain: Call of Blood
60% positive · 602 Steam reviews · released Feb 20, 2026 · by AliveGameStudio
What it likely sold — estimate, stated as a range on purpose
Lifetime units: ~22,846
(P10–P90: 9,138 – 50,261)
Gross revenue: ~$168,416
($67,364 – $370,514)
Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate
Player voice — measured shares of Steam thumbs, never a model
Gameplay & mechanics77% positive · 26 mentions
“A very interesting game with lots of content; I've been waiting for it since the playtest. It's only gotten better! There's still room for improvement, but it's already playable! The mechanics are cool, but you have to endure the early…”Recommended · Steam review · Feb 2026 · 2 h played
Difficulty & balance83% positive · 18 mentions
“A very interesting game with lots of content; I've been waiting for it since the playtest. It's only gotten better! There's still room for improvement, but it's already playable! The mechanics are cool, but you have to endure the early…”Recommended · Steam review · Feb 2026 · 2 h played
Content & longevity87% positive · 15 mentions
“A very interesting game with lots of content; I've been waiting for it since the playtest. It's only gotten better! There's still room for improvement, but it's already playable! The mechanics are cool, but you have to endure the early…”Recommended · Steam review · Feb 2026 · 2 h played
75 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology
Game DNA — store facts, community tag votes, labeled AI inference
How you play together
Single-player
Platform features
AchievementsFull controller supportWorkshopSteam Cloud
Business model
Buy to play
Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.