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Steam market intelligence

SealChain: Call of Blood

60% positive · 602 Steam reviews · released Feb 20, 2026 · by AliveGameStudio

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~22,846 (P10–P90: 9,138 – 50,261)

Gross revenue: ~$168,416 ($67,364 – $370,514)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate

Player voice — measured shares of Steam thumbs, never a model

Gameplay & mechanics77% positive · 26 mentions
“A very interesting game with lots of content; I've been waiting for it since the playtest. It's only gotten better! There's still room for improvement, but it's already playable! The mechanics are cool, but you have to endure the early…”Recommended · Steam review · Feb 2026 · 2 h played
Difficulty & balance83% positive · 18 mentions
“A very interesting game with lots of content; I've been waiting for it since the playtest. It's only gotten better! There's still room for improvement, but it's already playable! The mechanics are cool, but you have to endure the early…”Recommended · Steam review · Feb 2026 · 2 h played
Content & longevity87% positive · 15 mentions
“A very interesting game with lots of content; I've been waiting for it since the playtest. It's only gotten better! There's still room for improvement, but it's already playable! The mechanics are cool, but you have to endure the early…”Recommended · Steam review · Feb 2026 · 2 h played

75 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Game DNA — store facts, community tag votes, labeled AI inference

How you play together

Single-player

Platform features

AchievementsFull controller supportWorkshopSteam Cloud

Business model

Buy to play

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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