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Steam market intelligence

Stiff Neck

83% positive · 1,032 Steam reviews · released Apr 2, 2026 · by 伤官制作组 Team Uranian

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~39.2k (P10–P90: 15.7k – 86.2k)

Gross revenue: ~$224k (P10–P90: $89.8k – $494k)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band approximates where about 8 in 10 comparable games land in published studies; some sit outside it. Our own hit rate goes on the accuracy ledger once measured. How we estimate

Estimates are statistical inferences from public data. They are not sourced from Valve or the developer and may deviate materially from actual results. Do not rely on them for investment or contractual decisions. As of Jul 7, 2026.

Player voice — measured shares of Steam thumbs, never a model

Story & writing93% positive · 14 mentions
“Reading this slop VN gave me a stiff neck. I like and dislike it for different reasons, but I still can’t unrecommend it because I’m in love with Grace. Finished every route, and for most of the game, it felt more like I had spent hours…”Recommended · Steam review · May 2026 · 19 h played · Report / request removal

34 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.

Game DNA — store facts, community tag votes, labeled AI inference

Business model

Buy to play

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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