Steam market intelligence
Fishing Inc
92% positive · 1,467 Steam reviews · released Apr 14, 2026 · by BigBonk Studio
What it likely sold — estimate, stated as a range on purpose
Lifetime units: ~65,355
(P10–P90: 26,142 – 143,781)
Gross revenue: ~$267,420
($106,968 – $588,323)
Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate
Player voice — measured shares of Steam thumbs, never a model
Last 90 days: 86% positive across 299 stored reviews. Casual games with 100+ reviews typically sit around 86% (median of 4097 games).
Gameplay & mechanics49% positive · 53 mentions
“Clicking Simulator: Fish Edition. I've put a generous amount of time into this game, and honestly, it is one of the most perfect second-monitor games I've come across. If you're going into this expecting a hyper-realistic simulator with…”Recommended · Steam review · Jun 2026 · 13 h played
Content & longevity66% positive · 47 mentions
“Clicking Simulator: Fish Edition. I've put a generous amount of time into this game, and honestly, it is one of the most perfect second-monitor games I've come across. If you're going into this expecting a hyper-realistic simulator with…”Recommended · Steam review · Jun 2026 · 13 h played
Visuals & audio71% positive · 34 mentions
“Really enjoyed this! Love a good incremental game and this was just about the right length, especially for the low price. Only minor criticism is that I wish some of the upgrades got more interesting the further into the skill tree you got…”Recommended · Steam review · Jun 2026 · 5 h played
Price & value75% positive · 28 mentions
“Clicking Simulator: Fish Edition. I've put a generous amount of time into this game, and honestly, it is one of the most perfect second-monitor games I've come across. If you're going into this expecting a hyper-realistic simulator with…”Recommended · Steam review · Jun 2026 · 13 h played
299 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology
Game DNA — store facts, community tag votes, labeled AI inference
Business model
Buy to play
Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.