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Steam market intelligence

Everyday Devil

96% positive · 279 Steam reviews · released Jan 8, 2026 · by alleesaur, klausthecloset

What it likely sold — estimate, stated as a range on purpose

No estimate for this title — free-to-play games have no unit-sales model here. That's the honest answer, not a gap.

Player voice — measured shares of Steam thumbs, never a model

Last 90 days: 91% positive across 58 stored reviews. Indie games with 100+ reviews typically sit around 87% (median of 6286 games).

Story & writing95% positive · 103 mentions
“the devs were so good at creating a sense of unease i had to quickly tab out and lookup to see if this game had jumpscares lol (only for nothing to come up because the fanbase is so small -.-) I love the worldbuild and the character design…”Recommended · Steam review · Jan 2026 · 1 h played
Visuals & audio97% positive · 69 mentions
“the devs were so good at creating a sense of unease i had to quickly tab out and lookup to see if this game had jumpscares lol (only for nothing to come up because the fanbase is so small -.-) I love the worldbuild and the character design…”Recommended · Steam review · Jan 2026 · 1 h played
Gameplay & mechanics100% positive · 14 mentions
“An engaging short story about a down-on-their-luck demon reckoning with a traumatizing childhood, in a dystopian slum. Initially the story is a bit 'all over the place', in that vague artsy way that many narrative short games often are…”Recommended · Steam review · Mar 2026 · 1 h played

234 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Game DNA — store facts, community tag votes, labeled AI inference

Business model

Free to play

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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