Steam market intelligence
Everyday Devil
96% positive · 279 Steam reviews · released Jan 8, 2026 · by alleesaur, klausthecloset
What it likely sold — estimate, stated as a range on purpose
No estimate for this title — free-to-play games have no unit-sales model here. That's the honest answer, not a gap.
Player voice — measured shares of Steam thumbs, never a model
Last 90 days: 91% positive across 58 stored reviews. Indie games with 100+ reviews typically sit around 87% (median of 6286 games).
Story & writing95% positive · 103 mentions
“the devs were so good at creating a sense of unease i had to quickly tab out and lookup to see if this game had jumpscares lol (only for nothing to come up because the fanbase is so small -.-) I love the worldbuild and the character design…”Recommended · Steam review · Jan 2026 · 1 h played
Visuals & audio97% positive · 69 mentions
“the devs were so good at creating a sense of unease i had to quickly tab out and lookup to see if this game had jumpscares lol (only for nothing to come up because the fanbase is so small -.-) I love the worldbuild and the character design…”Recommended · Steam review · Jan 2026 · 1 h played
Gameplay & mechanics100% positive · 14 mentions
“An engaging short story about a down-on-their-luck demon reckoning with a traumatizing childhood, in a dystopian slum. Initially the story is a bit 'all over the place', in that vague artsy way that many narrative short games often are…”Recommended · Steam review · Mar 2026 · 1 h played
234 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology
Game DNA — store facts, community tag votes, labeled AI inference
Business model
Free to play
Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.