Niche hub
6,283 games carry the tag · 153 released in the last 12 months (vs 1,854 the year before) · median price $6.99
crowded. Crowded space: 153 releases in the last year. Among the games here that reached 10+ reviews (most releases never do), the median sold an estimated 1,366 units (middle half 713–4,544). Standing out is a visibility problem before a quality one — the adjacent combos show where supply thins out.
Unit medians are estimates, among games that reached 10+ reviews — most never do · how we estimate
What would change this: About 92% fewer releases over a year — or a clearly rising median — would tip this toward Balanced. · confidence: high
The evidence — the niche's most-reviewed games
Counter-Strike 2Dota 2Black Myth: WukongCyberpunk 2077Lethal CompanyR.E.P.O.Marvel RivalsMonster Hunter Wilds
Aggregated over 73,906 stored reviews from 400 games.
Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.
The top 5 games hold 66% of the niche's 23,329,317 reviews; it takes 18 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.
| Game | Released | Reviews | Steam says |
|---|---|---|---|
| Counter-Strike 2 | 2012 | 9,895,229 | Very Positive |
| Dota 2 | 2013 | 2,734,724 | Very Positive |
| Black Myth: Wukong | 2024 | 1,212,910 | Overwhelmingly Positive |
| Cyberpunk 2077 | 2020 | 951,165 | Very Positive |
| Lethal Company | 2023 | 511,155 | Overwhelmingly Positive |
| R.E.P.O. | 2025 | 426,381 | Overwhelmingly Positive |
| Marvel Rivals | 2024 | 419,871 | Mostly Positive |
| Monster Hunter Wilds | 2025 | 332,140 | Mixed |
| Schedule I | 2025 | 317,977 | Overwhelmingly Positive |
| Hades | 2020 | 309,085 | Overwhelmingly Positive |
Combine Action with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.
Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.