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Niche hub

Blood games on Steam

86 games carry the tag · 2 released in the last 12 months (vs 20 the year before) · median price $8.99

The verdict

Not enough estimated games in this niche for an honest verdict yet — a median under the coverage floor would be a lie with confidence. The counted facts below stand on their own.

What players say across the niche — measured thumbs shares

Aggregated over 4,653 stored reviews from 86 games.

Gameplay & mechanics79% positive · 2,022 mentions · 84 games
Story & writing81% positive · 1,531 mentions · 80 games
Visuals & audio82% positive · 1,477 mentions · 82 games
Price & value78% positive · 1,162 mentions · 83 games
Performance & stability68% positive · 1,015 mentions · 78 games
Content & longevity79% positive · 846 mentions · 77 games
Difficulty & balance77% positive · 582 mentions · 69 games
Controls & UI63% positive · 562 mentions · 73 games
Multiplayer & community84% positive · 422 mentions · 51 games

Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.

Attention concentration — counted shares, not an index

The top 5 games hold 93% of the niche's 293,387 reviews; it takes 4 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.

Most-reviewed Blood games

GameReleasedReviewsSteam says
Buckshot Roulette 2024 126,694 Overwhelmingly Positive
Mortal Kombat 1 2023 49,658 Mostly Positive
DOOM: The Dark Ages 2025 46,320 Very Positive
Sifu 2023 28,958 Very Positive
Red Dead Redemption 2024 21,989 Very Positive
STANDBOX 2023 3,111 Very Positive
First Cut: Samurai Duel 2024 2,077 Very Positive
KILL KNIGHT 2024 2,044 Very Positive
BRUTALISTICK VR 2024 1,927 Very Positive
The Thing: Remastered 2024 1,425 Very Positive

Go deeper

Combine Blood with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.

Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.