Niche hub
720 games carry the tag · 5 released in the last 12 months (vs 215 the year before) · median price $3.99
underserved. Underserved space: 5 releases in the last year, yet among the games here that reached 10+ reviews (most releases never do), the median sold an estimated 1,448 units (middle half 757–4,321). Demand is outrunning supply — a well-made entry has room to land.
Unit medians are estimates, among games that reached 10+ reviews — most never do · how we estimate
What would change this: A wave of new releases (supply +20%) or a falling median would tip this toward Balanced. · confidence: high
The evidence — the niche's most-reviewed games
NodebusterTiny PastureChillquariumDigseumCyber Manhunt 2: New World - The Hacking SimulatorBoxes: Lost FragmentsTo The CoreThat's not my Neighbor
Aggregated over 11,780 stored reviews from 376 games.
Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.
The top 5 games hold 26% of the niche's 170,736 reviews; it takes 82 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.
| Game | Released | Reviews | Steam says |
|---|---|---|---|
| Nodebuster | 2024 | 14,084 | Overwhelmingly Positive |
| Tiny Pasture | 2025 | 8,636 | Very Positive |
| Chillquarium | 2023 | 8,423 | Very Positive |
| Digseum | 2024 | 8,171 | Overwhelmingly Positive |
| Cyber Manhunt 2: New World - The Hacking Simulator | 2025 | 5,707 | Very Positive |
| Boxes: Lost Fragments | 2024 | 5,563 | Very Positive |
| To The Core | 2023 | 5,202 | Very Positive |
| That's not my Neighbor | 2025 | 4,765 | Very Positive |
| A Building Full of Cats | 2022 | 4,516 | Overwhelmingly Positive |
| Ropuka's Idle Island | 2025 | 4,318 | Overwhelmingly Positive |
Combine Clicker with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.
Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.