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Niche hub

Competitive games on Steam

101 games carry the tag · 5 released in the last 12 months (vs 26 the year before) · median price $8.99

The verdict

Not enough estimated games in this niche for an honest verdict yet — a median under the coverage floor would be a lie with confidence. The counted facts below stand on their own.

What players say across the niche — measured thumbs shares

Aggregated over 4,678 stored reviews from 100 games.

Multiplayer & community57% positive · 1,792 mentions · 84 games
Gameplay & mechanics72% positive · 1,307 mentions · 93 games
Performance & stability49% positive · 1,078 mentions · 72 games
Story & writing66% positive · 922 mentions · 64 games
Visuals & audio75% positive · 910 mentions · 89 games
Price & value57% positive · 827 mentions · 77 games
Content & longevity70% positive · 803 mentions · 84 games
Controls & UI57% positive · 603 mentions · 85 games
Difficulty & balance58% positive · 591 mentions · 71 games

Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.

Attention concentration — counted shares, not an index

The top 5 games hold 99% of the niche's 13,391,687 reviews; it takes 2 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.

Most-reviewed Competitive games

GameReleasedReviewsSteam says
Counter-Strike 2 2012 9,895,229 Very Positive
Dota 2 2013 2,734,724 Very Positive
Marvel Rivals 2024 419,871 Mostly Positive
EA SPORTS FC™ 25 2024 107,260 Mixed
Gray Zone Warfare 2024 79,236 Mostly Positive
Mortal Kombat 1 2023 49,658 Mostly Positive
SMITE 2 2024 24,025 Mixed
Battle Teams 2 2022 21,514 Mixed
F1® 24 2024 19,128 Mostly Positive
Rivals of Aether II 2024 10,029 Mostly Positive

Go deeper

Combine Competitive with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.

Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.