Niche hub
831 games carry the tag · 36 released in the last 12 months (vs 288 the year before) · median price $9.99
crowded. Crowded space: 36 releases in the last year. Among the games here that reached 10+ reviews (most releases never do), the median sold an estimated 1,748 units (middle half 802–9,945). Standing out is a visibility problem before a quality one — the adjacent combos show where supply thins out.
Unit medians are estimates, among games that reached 10+ reviews — most never do · how we estimate
What would change this: About 56% fewer releases over a year — or a clearly rising median — would tip this toward Balanced. · confidence: high
The evidence — the niche's most-reviewed games
Stardew ValleySchedule IPath of Exile 2ARK: Survival AscendedFar Cry® 6Fields of MistriaSoulstone SurvivorsSunkenland
Aggregated over 35,310 stored reviews from 389 games.
Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.
The top 5 games hold 75% of the niche's 2,286,417 reviews; it takes 10 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.
| Game | Released | Reviews | Steam says |
|---|---|---|---|
| Stardew Valley | 2016 | 1,018,684 | Overwhelmingly Positive |
| Schedule I | 2025 | 317,977 | Overwhelmingly Positive |
| Path of Exile 2 | 2024 | 226,893 | Mostly Positive |
| ARK: Survival Ascended | 2023 | 118,401 | Mixed |
| Far Cry® 6 | 2023 | 37,323 | Mostly Positive |
| Fields of Mistria | 2026 | 35,657 | Overwhelmingly Positive |
| Soulstone Survivors | 2025 | 26,869 | Very Positive |
| Sunkenland | 2023 | 24,009 | Very Positive |
| Soulmask | 2026 | 22,511 | Mostly Positive |
| A Game About Digging A Hole™ | 2025 | 20,161 | Very Positive |
Combine Crafting with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.
Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.