Niche hub
1,933 games carry the tag · 34 released in the last 12 months (vs 634 the year before) · median price $5.99
crowded. Crowded space: 34 releases in the last year. Among the games here that reached 10+ reviews (most releases never do), the median sold an estimated 1,604 units (middle half 792–4,937). Standing out is a visibility problem before a quality one — the adjacent combos show where supply thins out.
Unit medians are estimates, among games that reached 10+ reviews — most never do · how we estimate
What would change this: About 56% fewer releases over a year — or a clearly rising median — would tip this toward Balanced. · confidence: high
The evidence — the niche's most-reviewed games
Resident Evil 4Path of Exile 2ELDEN RING NIGHTREIGNBuckshot RoulettePersona 3 ReloadThe Hungry Lamb: Traveling in the Late Ming DynastyLiar's BarThe Last of Us™ Part II Remastered
Aggregated over 45,212 stored reviews from 400 games.
Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.
The top 5 games hold 46% of the niche's 1,941,526 reviews; it takes 34 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.
| Game | Released | Reviews | Steam says |
|---|---|---|---|
| Resident Evil 4 | 2023 | 280,257 | Overwhelmingly Positive |
| Path of Exile 2 | 2024 | 226,893 | Mostly Positive |
| ELDEN RING NIGHTREIGN | 2025 | 191,795 | Very Positive |
| Buckshot Roulette | 2024 | 126,694 | Overwhelmingly Positive |
| Persona 3 Reload | 2024 | 64,591 | Very Positive |
| The Hungry Lamb: Traveling in the Late Ming Dynasty | 2024 | 60,149 | Very Positive |
| Liar's Bar | 2024 | 56,390 | Very Positive |
| The Last of Us™ Part II Remastered | 2025 | 56,239 | Very Positive |
| Deep Rock Galactic: Survivor | 2025 | 48,368 | Very Positive |
| Inside the Backrooms | 2022 | 46,832 | Mostly Positive |
Combine Dark with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.
Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.