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Education games on Steam

148 games carry the tag · 7 released in the last 12 months (vs 53 the year before) · median price $9.99

The verdict — supply vs demand, said plainly

balanced. Balanced space: 7 releases in the last year against a median of an estimated 5,453 units (middle half 2,968–13,047). Games with a clear hook find their audience here without fighting a flood.

What would change this: A wave of new releases (supply +86%) or a falling median would tip this toward Crowded. · confidence: medium

The evidence — the niche's most-reviewed games

Age of History 3The Farmer Was ReplacedSchool DaysContractVilleChill PulseShip Graveyard Simulator 2MEMOLOGY: GOYDABeltmatic

What players say across the niche — measured thumbs shares

Aggregated over 6,740 stored reviews from 145 games.

Performance & stability59% positive · 2,120 mentions · 124 games
Visuals & audio82% positive · 1,750 mentions · 134 games
Content & longevity71% positive · 1,562 mentions · 136 games
Gameplay & mechanics75% positive · 1,561 mentions · 134 games
Price & value64% positive · 1,508 mentions · 138 games
Story & writing75% positive · 1,385 mentions · 126 games
Controls & UI65% positive · 1,150 mentions · 132 games
Difficulty & balance72% positive · 1,011 mentions · 123 games
Multiplayer & community74% positive · 563 mentions · 90 games

Attention concentration — counted shares, not an index

The top 5 games hold 49% of the niche's 93,325 reviews; it takes 29 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.

Most-reviewed Education games

GameReleasedReviewsSteam says
Age of History 3 2024 18,411 Very Positive
The Farmer Was Replaced 2025 8,918 Overwhelmingly Positive
School Days 2026 7,774 Mostly Positive
ContractVille 2025 6,128 Very Positive
Chill Pulse 2024 4,802 Overwhelmingly Positive
Ship Graveyard Simulator 2 2023 4,071 Mostly Positive
MEMOLOGY: GOYDA 2024 2,209 Very Positive
Beltmatic 2024 2,182 Very Positive
East Trade Tycoon: Inheritance 2024 2,078 Very Positive
Sand:box 2023 1,690 Very Positive

Go deeper

Combine Education with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.

Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.