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Niche hub

Fighting games on Steam

94 games carry the tag · 5 released in the last 12 months (vs 37 the year before) · median price $9.99

The verdict

Not enough estimated games in this niche for an honest verdict yet — a median under the coverage floor would be a lie with confidence. The counted facts below stand on their own.

What players say across the niche — measured thumbs shares

Aggregated over 5,136 stored reviews from 94 games.

Gameplay & mechanics75% positive · 2,106 mentions · 93 games
Story & writing75% positive · 1,902 mentions · 84 games
Visuals & audio78% positive · 1,276 mentions · 86 games
Multiplayer & community75% positive · 1,174 mentions · 80 games
Price & value68% positive · 1,143 mentions · 84 games
Content & longevity75% positive · 1,029 mentions · 80 games
Performance & stability56% positive · 890 mentions · 74 games
Difficulty & balance70% positive · 800 mentions · 77 games
Controls & UI62% positive · 726 mentions · 85 games

Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.

Attention concentration — counted shares, not an index

The top 5 games hold 62% of the niche's 174,157 reviews; it takes 10 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.

Most-reviewed Fighting games

GameReleasedReviewsSteam says
Mortal Kombat 1 2023 49,658 Mostly Positive
Sifu 2023 28,958 Very Positive
Ghostrunner 2 2023 11,632 Mostly Positive
Rivals of Aether II 2024 10,029 Mostly Positive
Rotwood 2026 8,159 Mostly Positive
WWE 2K24 2024 7,948 Mostly Positive
Granblue Fantasy Versus: Rising 2023 7,112 Very Positive
WWE 2K25 2025 6,662 Mixed
ONE PIECE Bounty Rush 2024 5,320 Mixed
Teenage Mutant Ninja Turtles: Splintered Fate 2024 4,621 Very Positive

Go deeper

Combine Fighting with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.

Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.