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Niche hub

Great Soundtrack games on Steam

91 games carry the tag · 0 released in the last 12 months (vs 19 the year before) · median price $24.99

The verdict

Not enough estimated games in this niche for an honest verdict yet — a median under the coverage floor would be a lie with confidence. The counted facts below stand on their own.

What players say across the niche — measured thumbs shares

Aggregated over 14,478 stored reviews from 90 games.

Story & writing84% positive · 7,522 mentions · 88 games
Gameplay & mechanics82% positive · 5,940 mentions · 89 games
Visuals & audio86% positive · 5,278 mentions · 90 games
Performance & stability58% positive · 3,074 mentions · 83 games
Price & value76% positive · 2,794 mentions · 87 games
Content & longevity79% positive · 2,607 mentions · 89 games
Controls & UI71% positive · 1,752 mentions · 89 games
Difficulty & balance81% positive · 1,632 mentions · 87 games
Multiplayer & community74% positive · 644 mentions · 68 games

Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.

Attention concentration — counted shares, not an index

The top 5 games hold 81% of the niche's 3,484,277 reviews; it takes 5 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.

Most-reviewed Great Soundtrack games

GameReleasedReviewsSteam says
Stardew Valley 2016 1,018,684 Overwhelmingly Positive
Cyberpunk 2077 2020 951,165 Very Positive
Monster Hunter Wilds 2025 332,140 Mixed
Hades 2020 309,085 Overwhelmingly Positive
Slay the Spire 2019 218,986 Overwhelmingly Positive
Pizza Tower 2023 72,811 Overwhelmingly Positive
The Elder Scrolls IV: Oblivion Remastered 2025 70,429 Mostly Positive
SILENT HILL 2 2024 65,856 Very Positive
Persona 3 Reload 2024 64,591 Very Positive
Marvel's Spider-Man 2 2025 48,172 Very Positive

Go deeper

Combine Great Soundtrack with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.

Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.