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Niche hub

Hacking games on Steam

70 games carry the tag · 5 released in the last 12 months (vs 21 the year before) · median price $7.99

The verdict

Not enough estimated games in this niche for an honest verdict yet — a median under the coverage floor would be a lie with confidence. The counted facts below stand on their own.

What players say across the niche — measured thumbs shares

Aggregated over 2,959 stored reviews from 70 games.

Story & writing76% positive · 1,071 mentions · 60 games
Gameplay & mechanics74% positive · 963 mentions · 64 games
Visuals & audio77% positive · 715 mentions · 65 games
Price & value66% positive · 713 mentions · 63 games
Content & longevity72% positive · 670 mentions · 60 games
Performance & stability55% positive · 618 mentions · 55 games
Difficulty & balance75% positive · 431 mentions · 53 games
Multiplayer & community78% positive · 413 mentions · 43 games
Controls & UI66% positive · 333 mentions · 57 games

Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.

Attention concentration — counted shares, not an index

The top 5 games hold 79% of the niche's 52,990 reviews; it takes 6 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.

Most-reviewed Hacking games

GameReleasedReviewsSteam says
Nodebuster 2024 14,084 Overwhelmingly Positive
Watch Dogs®: Legion 2023 12,650 Mixed
Streamer Life Simulator 2 2026 7,066 Very Positive
Cyber Manhunt 2: New World - The Hacking Simulator 2025 5,707 Very Positive
Crime Simulator: Playgrounds 2024 2,178 Mostly Positive
Cheaters Cheetah 2025 1,466 Mixed
Malware 2024 1,217 Very Positive
Anonymous Hacker Simulator 2024 794 Very Positive
Tunnet 2023 736 Very Positive
Computer Repair Shop 2024 622 Mixed

Go deeper

Combine Hacking with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.

Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.