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Niche hub

Jump Scare games on Steam

58 games carry the tag · 0 released in the last 12 months (vs 20 the year before) · median price $4.99

The verdict

Not enough estimated games in this niche for an honest verdict yet — a median under the coverage floor would be a lie with confidence. The counted facts below stand on their own.

What players say across the niche — measured thumbs shares

Aggregated over 1,967 stored reviews from 58 games.

Story & writing82% positive · 835 mentions · 52 games
Visuals & audio86% positive · 759 mentions · 56 games
Gameplay & mechanics79% positive · 566 mentions · 56 games
Price & value77% positive · 515 mentions · 52 games
Performance & stability61% positive · 334 mentions · 46 games
Content & longevity77% positive · 280 mentions · 47 games
Difficulty & balance79% positive · 163 mentions · 40 games
Controls & UI61% positive · 155 mentions · 42 games
Multiplayer & community87% positive · 109 mentions · 24 games

Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.

Attention concentration — counted shares, not an index

The top 5 games hold 71% of the niche's 18,677 reviews; it takes 9 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.

Most-reviewed Jump Scare games

GameReleasedReviewsSteam says
Five Nights at Freddy's: Help Wanted 2 2023 5,405 Very Positive
DON'T SCREAM 2024 4,874 Mixed
PIT OF GOBLIN 2024 1,170 Very Positive
Fork Road 2024 994 Mostly Positive
Graveyard Shift 2023 784 Mostly Positive
Bite Night 2024 659 Overwhelmingly Positive
Pomberito 2024 461 Very Positive
Buried 2023 417 Mostly Positive
The Voidness - Lidar Horror Survival Game 2023 333 Very Positive
CROWDED. FOLLOWED. 2024 326 Very Positive

Go deeper

Combine Jump Scare with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.

Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.