Niche hub
1,896 games carry the tag · 16 released in the last 12 months (vs 558 the year before) · median price $4.99
crowded. Crowded space: 16 releases in the last year. Among the games here that reached 10+ reviews (most releases never do), the median sold an estimated 1,139 units (middle half 624–2,806). Standing out is a visibility problem before a quality one — the adjacent combos show where supply thins out.
Unit medians are estimates, among games that reached 10+ reviews — most never do · how we estimate
What would change this: About 31% fewer releases over a year — or a clearly rising median — would tip this toward Balanced. · confidence: high
The evidence — the niche's most-reviewed games
The First Berserker: KhazanWe Were Here Expeditions: The FriendShipSONIC X SHADOW GENERATIONSKinitoPETZortThe Exit 8Anomaly AgentFelvidek
Aggregated over 26,546 stored reviews from 392 games.
Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.
The top 5 games hold 27% of the niche's 376,032 reviews; it takes 168 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.
| Game | Released | Reviews | Steam says |
|---|---|---|---|
| The First Berserker: Khazan | 2025 | 32,787 | Very Positive |
| We Were Here Expeditions: The FriendShip | 2023 | 24,160 | Very Positive |
| SONIC X SHADOW GENERATIONS | 2024 | 15,719 | Overwhelmingly Positive |
| KinitoPET | 2024 | 14,797 | Very Positive |
| Zort | 2024 | 14,130 | Very Positive |
| The Exit 8 | 2023 | 11,664 | Very Positive |
| Anomaly Agent | 2024 | 10,037 | Very Positive |
| Felvidek | 2024 | 6,092 | Overwhelmingly Positive |
| MechWarrior 5: Clans | 2024 | 5,911 | Mostly Positive |
| Spilled! | 2025 | 5,322 | Very Positive |
Combine Linear with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.
Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.