Niche hub
149 games carry the tag · 5 released in the last 12 months (vs 43 the year before) · median price $9.25
underserved. Underserved space: 5 releases in the last year, yet among the games here that reached 10+ reviews (most releases never do), the median sold an estimated 3,575 units (middle half 1,131–18,340). Demand is outrunning supply — a well-made entry has room to land.
Unit medians are estimates, among games that reached 10+ reviews — most never do · how we estimate
What would change this: A wave of new releases (supply +180%) or a falling median would tip this toward Balanced. · confidence: medium
The evidence — the niche's most-reviewed games
Mortal Kombat 1DYNASTY WARRIORS: ORIGINSSifuHero's Adventure: Road to PassionJudgmentLost JudgmentYi Xian: The Cultivation Card GameRealm of Ink
Aggregated over 6,232 stored reviews from 129 games.
Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.
The top 5 games hold 62% of the niche's 237,218 reviews; it takes 14 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.
| Game | Released | Reviews | Steam says |
|---|---|---|---|
| Mortal Kombat 1 | 2023 | 49,658 | Mostly Positive |
| DYNASTY WARRIORS: ORIGINS | 2025 | 30,310 | Very Positive |
| Sifu | 2023 | 28,958 | Very Positive |
| Hero's Adventure: Road to Passion | 2023 | 24,723 | Very Positive |
| Judgment | 2022 | 12,283 | Very Positive |
| Lost Judgment | 2022 | 9,789 | Very Positive |
| Yi Xian: The Cultivation Card Game | 2024 | 6,882 | Mostly Positive |
| Realm of Ink | 2026 | 5,778 | Very Positive |
| Path of Kung Fu | 2025 | 5,573 | Mostly Positive |
| Three Kingdoms Zhao Yun | 2024 | 4,337 | Mixed |
Combine Martial Arts with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.
Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.