Niche hub
313 games carry the tag · 11 released in the last 12 months (vs 105 the year before) · median price $10.99
balanced. Balanced space: 11 releases in the last year. Among the games here that reached 10+ reviews (most releases never do), the median sold an estimated 1,749 units (middle half 713–7,248). Games with a clear hook find their audience here without fighting a flood.
Unit medians are estimates, among games that reached 10+ reviews — most never do · how we estimate
What would change this: A wave of new releases (supply +55%) or a falling median would tip this toward Crowded. · confidence: medium
The evidence — the niche's most-reviewed games
Persona 3 ReloadMetaphor: ReFantazioFINAL FANTASY VII REBIRTHFINAL FANTASY XVIDarkest Dungeon® IIOCTOPATH TRAVELER IIFANTASY LIFE i: The Girl Who Steals TimeDale & Dawson Stationery Supplies
Aggregated over 15,523 stored reviews from 285 games.
Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.
The top 5 games hold 60% of the niche's 342,223 reviews; it takes 14 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.
| Game | Released | Reviews | Steam says |
|---|---|---|---|
| Persona 3 Reload | 2024 | 64,664 | Very Positive |
| Metaphor: ReFantazio | 2024 | 43,413 | Very Positive |
| FINAL FANTASY VII REBIRTH | 2025 | 36,166 | Mostly Positive |
| FINAL FANTASY XVI | 2024 | 33,902 | Mostly Positive |
| Darkest Dungeon® II | 2023 | 27,067 | Mostly Positive |
| OCTOPATH TRAVELER II | 2023 | 17,639 | Very Positive |
| FANTASY LIFE i: The Girl Who Steals Time | 2025 | 13,606 | Very Positive |
| Dale & Dawson Stationery Supplies | 2024 | 9,010 | Very Positive |
| Keep Driving | 2025 | 6,592 | Very Positive |
| DRAGON QUEST III HD-2D Remake | 2024 | 5,019 | Mostly Positive |
Combine Party-Based RPG with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.
Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.