Niche hub
482 games carry the tag · 14 released in the last 12 months (vs 152 the year before) · median price $5.99
crowded. Crowded space: 14 releases in the last year. Among the games here that reached 10+ reviews (most releases never do), the median sold an estimated 1,359 units (middle half 693–4,388). Standing out is a visibility problem before a quality one — the adjacent combos show where supply thins out.
Unit medians are estimates, among games that reached 10+ reviews — most never do · how we estimate
What would change this: About 7% fewer releases over a year — or a clearly rising median — would tip this toward Balanced. · confidence: high
The evidence — the niche's most-reviewed games
Lethal CompanyR.E.P.O.HadesDarkest Dungeon® IILOCKDOWN ProtocolNuclear NightmareWhite KnuckleInto the Dead: Our Darkest Days
Aggregated over 14,926 stored reviews from 392 games.
Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.
The top 5 games hold 88% of the niche's 1,464,753 reviews; it takes 3 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.
| Game | Released | Reviews | Steam says |
|---|---|---|---|
| Lethal Company | 2023 | 511,155 | Overwhelmingly Positive |
| R.E.P.O. | 2025 | 426,381 | Overwhelmingly Positive |
| Hades | 2020 | 309,085 | Overwhelmingly Positive |
| Darkest Dungeon® II | 2023 | 27,067 | Mostly Positive |
| LOCKDOWN Protocol | 2025 | 19,992 | Very Positive |
| Nuclear Nightmare | 2024 | 19,283 | Very Positive |
| White Knuckle | 2025 | 15,000 | Overwhelmingly Positive |
| Into the Dead: Our Darkest Days | 2025 | 9,918 | Very Positive |
| Aliya: Timelink | 2024 | 9,693 | Overwhelmingly Positive |
| Elin | 2024 | 9,250 | Very Positive |
Combine Perma Death with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.
Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.