Niche hub
592 games carry the tag · 8 released in the last 12 months (vs 153 the year before) · median price $4.99
balanced. Balanced space: 8 releases in the last year. Among the games here that reached 10+ reviews (most releases never do), the median sold an estimated 1,095 units (middle half 660–2,179). Games with a clear hook find their audience here without fighting a flood.
Unit medians are estimates, among games that reached 10+ reviews — most never do · how we estimate
What would change this: A wave of new releases (supply +38%) or a falling median would tip this toward Crowded. · confidence: high
The evidence — the niche's most-reviewed games
BlazBlue Entropy EffectWhite KnucklePrince of Persia The Lost CrownClimber Animals: TogetherA Difficult Game About ClimbingGrimhookGet To WorkOnly Climb: Better Together
Aggregated over 10,050 stored reviews from 389 games.
Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.
The top 5 games hold 55% of the niche's 129,485 reviews; it takes 26 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.
| Game | Released | Reviews | Steam says |
|---|---|---|---|
| BlazBlue Entropy Effect | 2024 | 36,674 | Very Positive |
| White Knuckle | 2025 | 15,000 | Overwhelmingly Positive |
| Prince of Persia The Lost Crown | 2024 | 7,310 | Very Positive |
| Climber Animals: Together | 2024 | 6,209 | Mostly Positive |
| A Difficult Game About Climbing | 2024 | 5,708 | Very Positive |
| Grimhook | 2023 | 4,225 | Overwhelmingly Positive |
| Get To Work | 2024 | 3,615 | Very Positive |
| Only Climb: Better Together | 2023 | 3,460 | Mixed |
| Leap Year | 2024 | 3,219 | Overwhelmingly Positive |
| Bunny Guys! | 2023 | 2,550 | Mixed |
Combine Precision Platformer with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.
Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.