Niche hub
963 games carry the tag · 51 released in the last 12 months (vs 306 the year before) · median price $7.99
crowded. Crowded space: 51 releases in the last year. Among the games here that reached 10+ reviews (most releases never do), the median sold an estimated 1,683 units (middle half 792–6,603). Standing out is a visibility problem before a quality one — the adjacent combos show where supply thins out.
Unit medians are estimates, among games that reached 10+ reviews — most never do · how we estimate
What would change this: About 69% fewer releases over a year — or a clearly rising median — would tip this toward Balanced. · confidence: high
The evidence — the niche's most-reviewed games
Lethal CompanyR.E.P.O.Slay the SpireBalatroContent WarningBackrooms: Escape TogetherDeep Rock Galactic: SurvivorBlazBlue Entropy Effect
Aggregated over 34,598 stored reviews from 397 games.
Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.
The top 5 games hold 68% of the niche's 2,222,460 reviews; it takes 14 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.
| Game | Released | Reviews | Steam says |
|---|---|---|---|
| Lethal Company | 2023 | 511,173 | Overwhelmingly Positive |
| R.E.P.O. | 2025 | 426,674 | Overwhelmingly Positive |
| Slay the Spire | 2019 | 219,035 | Overwhelmingly Positive |
| Balatro | 2024 | 194,032 | Overwhelmingly Positive |
| Content Warning | 2024 | 163,683 | Very Positive |
| Backrooms: Escape Together | 2022 | 49,904 | Very Positive |
| Deep Rock Galactic: Survivor | 2025 | 48,376 | Very Positive |
| BlazBlue Entropy Effect | 2024 | 36,714 | Very Positive |
| Darkest Dungeon® II | 2023 | 27,072 | Mostly Positive |
| Soulstone Survivors | 2025 | 26,875 | Very Positive |
Combine Procedural Generation with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.
Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.