Niche hub
336 games carry the tag · 12 released in the last 12 months (vs 98 the year before) · median price $6.99
balanced. Balanced space: 12 releases in the last year. Among the games here that reached 10+ reviews (most releases never do), the median sold an estimated 1,643 units (middle half 802–7,658). Games with a clear hook find their audience here without fighting a flood.
Unit medians are estimates, among games that reached 10+ reviews — most never do · how we estimate
What would change this: A wave of new releases (supply +33%) or a falling median would tip this toward Crowded. · confidence: high
The evidence — the niche's most-reviewed games
Black Myth: WukongMonster Hunter WildsPath of Exile 2ELDEN RING NIGHTREIGNGhost of Tsushima DIRECTOR'S CUTGod of War RagnarökAI LIMITThe First Berserker: Khazan
Aggregated over 16,458 stored reviews from 325 games.
Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.
The top 5 games hold 82% of the niche's 2,504,036 reviews; it takes 5 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.
| Game | Released | Reviews | Steam says |
|---|---|---|---|
| Black Myth: Wukong | 2024 | 1,212,910 | Overwhelmingly Positive |
| Monster Hunter Wilds | 2025 | 332,140 | Mixed |
| Path of Exile 2 | 2024 | 226,893 | Mostly Positive |
| ELDEN RING NIGHTREIGN | 2025 | 191,795 | Very Positive |
| Ghost of Tsushima DIRECTOR'S CUT | 2024 | 97,111 | Very Positive |
| God of War Ragnarök | 2024 | 50,543 | Very Positive |
| AI LIMIT | 2025 | 37,133 | Very Positive |
| The First Berserker: Khazan | 2025 | 32,757 | Very Positive |
| Sifu | 2023 | 28,958 | Very Positive |
| LIZARDS MUST DIE | 2023 | 26,437 | Overwhelmingly Positive |
Combine Souls-like with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.
Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.