Niche hub
357 games carry the tag · 13 released in the last 12 months (vs 96 the year before) · median price $9.99
balanced. Balanced space: 13 releases in the last year. Among the games here that reached 10+ reviews (most releases never do), the median sold an estimated 1,712 units (middle half 793–5,142). Games with a clear hook find their audience here without fighting a flood.
Unit medians are estimates, among games that reached 10+ reviews — most never do · how we estimate
What would change this: A wave of new releases (supply +31%) or a falling median would tip this toward Crowded. · confidence: high
The evidence — the niche's most-reviewed games
Dale & Dawson Stationery SuppliesHeroes' Vow: Three KingdomsShogun ShowdownRomancing SaGa 2: Revenge of the SevenCobalt CoreDwarven RealmsOur Adventurer GuildDwarves: Glory, Death and Loot
Aggregated over 12,348 stored reviews from 315 games.
Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.
The top 5 games hold 34% of the niche's 100,221 reviews; it takes 48 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.
| Game | Released | Reviews | Steam says |
|---|---|---|---|
| Dale & Dawson Stationery Supplies | 2024 | 9,010 | Very Positive |
| Heroes' Vow: Three Kingdoms | 2026 | 8,583 | Very Positive |
| Shogun Showdown | 2024 | 7,105 | Overwhelmingly Positive |
| Romancing SaGa 2: Revenge of the Seven | 2024 | 4,830 | Very Positive |
| Cobalt Core | 2023 | 4,401 | Overwhelmingly Positive |
| Dwarven Realms | 2024 | 3,652 | Very Positive |
| Our Adventurer Guild | 2024 | 3,621 | Overwhelmingly Positive |
| Dwarves: Glory, Death and Loot | 2026 | 2,719 | Very Positive |
| SteamWorld Heist II | 2024 | 2,499 | Very Positive |
| Sunderfolk | 2025 | 2,303 | Very Positive |
Combine Tactical RPG with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.
Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.