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Niche hub

Wrestling games on Steam

20 games carry the tag · 0 released in the last 12 months (vs 5 the year before) · median price $7.99

The verdict

Not enough estimated games in this niche for an honest verdict yet — a median under the coverage floor would be a lie with confidence. The counted facts below stand on their own.

What players say across the niche — measured thumbs shares

Aggregated over 703 stored reviews from 20 games.

Story & writing74% positive · 230 mentions · 19 games
Gameplay & mechanics79% positive · 198 mentions · 20 games
Price & value57% positive · 155 mentions · 18 games
Controls & UI63% positive · 144 mentions · 17 games
Performance & stability52% positive · 139 mentions · 17 games
Multiplayer & community66% positive · 139 mentions · 14 games
Visuals & audio83% positive · 136 mentions · 19 games
Content & longevity69% positive · 125 mentions · 19 games
Difficulty & balance75% positive · 57 mentions · 16 games

Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.

Attention concentration — counted shares, not an index

The top 5 games hold 93% of the niche's 19,640 reviews; it takes 3 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.

Most-reviewed Wrestling games

GameReleasedReviewsSteam says
WWE 2K24 2024 7,948 Mostly Positive
WWE 2K25 2025 6,662 Mixed
Virtua Fighter 5 R.E.V.O. World Stage 2025 2,332 Mostly Positive
Hard Time III 2024 968 Very Positive
Old School 2023 449 Very Positive
Journey of Wrestling 2024 249 Very Positive
Employee of The Month 2022 189 Very Positive
SACRIFICE VILLAINS 2025 153 Very Positive
Pro Wrestler Story 2025 153 Mixed
Extra Lives 2023 87 Very Positive

Go deeper

Combine Wrestling with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.

Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.