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Steam market intelligence

SquishCraft

96% positive · 141 Steam reviews · released Jul 27, 2022 · by bcat112a

IndiePuzzleDifficultSingleplayerLogicSokobanColorfulCasual

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~5,351 (P10–P90: 2,140 – 11,772)

Gross revenue: ~$30,671 ($12,266 – $67,475)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate

Player voice — measured shares of Steam thumbs, never a model

Gameplay & mechanics91% positive · 22 mentions
“this is the hardest puzzle game i have played so far, and it isn't even close. EDIT - maxwell's puzzling demon is harder... the squish mechanism is combined with several other puzzle game tropes like buttons, lasers, mirrors, moving…”Recommended · Steam review · Mar 2026 · 23 h played
Visuals & audio100% positive · 19 mentions
“this is the hardest puzzle game i have played so far, and it isn't even close. EDIT - maxwell's puzzling demon is harder... the squish mechanism is combined with several other puzzle game tropes like buttons, lasers, mirrors, moving…”Recommended · Steam review · Mar 2026 · 23 h played

93 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Game DNA — store facts, community tag votes, labeled AI inference

Art style

Anime

How you play together

Single-player

Platform features

AchievementsFull controller support

Business model

Buy to play

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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