What it likely sold — estimate, stated as a range on purpose
Lifetime units: ~18,254
(P10–P90: 7,302 – 40,159)
Gross revenue: ~$104,628
($41,854 – $230,183)
Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate
Player voice — measured shares of Steam thumbs, never a model
Gameplay & mechanics84% positive · 70 mentions
“Feed the Deep is a tightly designed roguelite that takes a simple premise—dive, gather, return—and builds it into a tense, atmospheric experience driven by constant risk and decision-making. Developed and published by Luke Muscat, the game…”Recommended · Steam review · Mar 2026 · 12 h played
Content & longevity85% positive · 52 mentions
“In the beginning, I enjoyed the game. The atmosphere was really good, and the mini-games were fun. But after a couple of hours, I found it too repetitive and quit. It feels like a simpler version of Dome Keeper”Recommended · Steam review · Sep 2025 · 3 h played
Visuals & audio90% positive · 50 mentions
“In the beginning, I enjoyed the game. The atmosphere was really good, and the mini-games were fun. But after a couple of hours, I found it too repetitive and quit. It feels like a simpler version of Dome Keeper”Recommended · Steam review · Sep 2025 · 3 h played
Price & value94% positive · 49 mentions
“Fun little game, not without its quirks but worth the pittance asked for it. It executes well on what it sets out to do and when you consider this was entirely a one-man effort, it really is a fine showing. The Dome Keeper inspiration is…”Recommended · Steam review · Jun 2025 · 13 h played
Story & writing87% positive · 39 mentions
“Fun little game, not without its quirks but worth the pittance asked for it. It executes well on what it sets out to do and when you consider this was entirely a one-man effort, it really is a fine showing. The Dome Keeper inspiration is…”Recommended · Steam review · Jun 2025 · 13 h played
Difficulty & balance88% positive · 26 mentions
“It is extremely shocking to me that a experienced game designer like Luke would make so many FTUE mistakes. This game would be 10x better if the initial 3 adventure selections are locked to only 1, and unlock each one by one from just…”Recommended · Steam review · Mar 2025 · 2 h played
Controls & UI88% positive · 17 mentions
“It is extremely shocking to me that a experienced game designer like Luke would make so many FTUE mistakes. This game would be 10x better if the initial 3 adventure selections are locked to only 1, and unlock each one by one from just…”Recommended · Steam review · Mar 2025 · 2 h played
299 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology