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Steam market intelligence

Lost For Swords

90% positive · 306 Steam reviews · released Apr 15, 2025 · by MaxBytes

Rogue-likeRoguelike DeckbuilderDeckbuildingCard GameDungeon CrawlerTurn-Based TacticsTurn-Based StrategyRogue-lite

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~11,613 (P10–P90: 4,645 – 25,549)

Gross revenue: ~$95,131 ($38,051 – $209,292)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate

Player voice — measured shares of Steam thumbs, never a model

Content & longevity100% positive · 12 mentions
“Refreshing take on this genre and 100% worth the money. Tons of replay value”Recommended · Steam review · Apr 2025 · 38 h played

42 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Game DNA — store facts, community tag votes, labeled AI inference

Perspective

Top-down

Technology

2D

Art style

Pixel art

Setting

Medieval

Structure

Branching choices

How you play together

Single-player

Platform features

AchievementsFull controller supportSteam Cloud

Business model

Buy to play

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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