Niche hub
738 games carry the tag · 35 released in the last 12 months (vs 254 the year before) · median price $9.99
crowded. Crowded space: 35 releases in the last year. Among the games here that reached 10+ reviews (most releases never do), the median sold an estimated 1,556 units (middle half 793–5,594). Standing out is a visibility problem before a quality one — the adjacent combos show where supply thins out.
Unit medians are estimates, among games that reached 10+ reviews — most never do · how we estimate
What would change this: About 57% fewer releases over a year — or a clearly rising median — would tip this toward Balanced. · confidence: high
The evidence — the niche's most-reviewed games
Lethal CompanyHadesPath of Exile 2Slay the SpireEscape the BackroomsContent WarningDiablo® IVAI LIMIT
Aggregated over 25,715 stored reviews from 392 games.
Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.
The top 5 games hold 71% of the niche's 2,010,838 reviews; it takes 7 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.
| Game | Released | Reviews | Steam says |
|---|---|---|---|
| Lethal Company | 2023 | 511,155 | Overwhelmingly Positive |
| Hades | 2020 | 309,085 | Overwhelmingly Positive |
| Path of Exile 2 | 2024 | 226,893 | Mostly Positive |
| Slay the Spire | 2019 | 218,986 | Overwhelmingly Positive |
| Escape the Backrooms | 2025 | 167,098 | Very Positive |
| Content Warning | 2024 | 163,665 | Very Positive |
| Diablo® IV | 2023 | 79,123 | Mixed |
| AI LIMIT | 2025 | 37,141 | Very Positive |
| Darkest Dungeon® II | 2023 | 27,067 | Mostly Positive |
| Deadzone: Rogue | 2025 | 16,736 | Very Positive |
Combine Dungeon Crawler with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.
Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.