What it likely sold — estimate, stated as a range on purpose
Lifetime units: ~958,109
(P10–P90: 383,244 – 2,107,840)
Gross revenue: ~$27,489,872
($10,995,960 – $60,477,724)
Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate
Player voice — measured shares of Steam thumbs, never a model
Last 90 days: 88% positive across 294 stored reviews. Action games with 100+ reviews typically sit around 84% (median of 3353 games).
Gameplay & mechanics89% positive · 124 mentions
“The first time I paid attention to AI Limit was during a Steam Next Fest. The demo was playable and the design gave me a Code Vein souls like feeling. I felt entertained and bought the game on release day. I have to admit that I was…”Recommended · Steam review · Jun 2026 · 37 h played
Story & writing90% positive · 106 mentions
“The first time I paid attention to AI Limit was during a Steam Next Fest. The demo was playable and the design gave me a Code Vein souls like feeling. I felt entertained and bought the game on release day. I have to admit that I was…”Recommended · Steam review · Jun 2026 · 37 h played
Price & value91% positive · 67 mentions
“Pros: -Sync Rate system rewards successful dodging/parrying while playing aggressively, as opposed to using a stamina-based system. Get damaged = sync rate bar lowers = damage output lowers. Do damage = sync rate bar sustains = damage…”Recommended · Steam review · Apr 2026 · 27 h played
Visuals & audio81% positive · 57 mentions
“The first time I paid attention to AI Limit was during a Steam Next Fest. The demo was playable and the design gave me a Code Vein souls like feeling. I felt entertained and bought the game on release day. I have to admit that I was…”Recommended · Steam review · Jun 2026 · 37 h played
Content & longevity96% positive · 55 mentions
“Pros: -Sync Rate system rewards successful dodging/parrying while playing aggressively, as opposed to using a stamina-based system. Get damaged = sync rate bar lowers = damage output lowers. Do damage = sync rate bar sustains = damage…”Recommended · Steam review · Apr 2026 · 27 h played
Difficulty & balance82% positive · 45 mentions
“AI Limit is a sci-fi action RPG that deserves more attention. The combat is fast and satisfying, the world has a great atmosphere and the story kept me invested, especially for a Soulslike where storytelling often takes a back seat. It…”Recommended · Steam review · Jun 2026 · 43 h played
Performance & stability87% positive · 31 mentions
“AI Limit is a sci-fi action RPG that deserves more attention. The combat is fast and satisfying, the world has a great atmosphere and the story kept me invested, especially for a Soulslike where storytelling often takes a back seat. It…”Recommended · Steam review · Jun 2026 · 43 h played
Controls & UI70% positive · 20 mentions
“Pros: -Sync Rate system rewards successful dodging/parrying while playing aggressively, as opposed to using a stamina-based system. Get damaged = sync rate bar lowers = damage output lowers. Do damage = sync rate bar sustains = damage…”Recommended · Steam review · Apr 2026 · 27 h played
300 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology