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Steam market intelligence

Sister Ray

95% positive · 318 Steam reviews · released Jun 1, 2026 · by The Growing Stones

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~10,494 (P10–P90: 4,198 – 23,087)

Gross revenue: ~$103,175 ($41,274 – $226,987)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate

Player voice — measured shares of Steam thumbs, never a model

Last 90 days: 92% positive across 38 stored reviews. Adventure games with 100+ reviews typically sit around 86% (median of 4160 games).

Story & writing88% positive · 25 mentions
“Beautiful art style. Really fun trying to balance all of the Life Sim aspects. the Minigames are a ton of fun. Really engaging story so far.”Recommended · Steam review · Jun 2026 · 2 h played
Visuals & audio87% positive · 15 mentions
“I like it. A game with a strong identity and competent implementation. Bit awkward navigating menus on the gamepad, but, has nice visuals and sounds, cool mechanics and enough hooks for me to play for 3 hours straight on the first run. Has…”Recommended · Steam review · Jun 2026 · 3 h played
Gameplay & mechanics86% positive · 14 mentions
“I like it. A game with a strong identity and competent implementation. Bit awkward navigating menus on the gamepad, but, has nice visuals and sounds, cool mechanics and enough hooks for me to play for 3 hours straight on the first run. Has…”Recommended · Steam review · Jun 2026 · 3 h played

38 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Game DNA — store facts, community tag votes, labeled AI inference

How you play together

Single-player

Platform features

AchievementsFull controller supportTrading cardsSteam Cloud

Business model

Buy to play

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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