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SpaceCraft

66% positive · 2,520 Steam reviews · released Jun 11, 2026 · by Shiro Games

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~66,528 (P10–P90: 26,611 – 146,362)

Gross revenue: ~$1,636,043 ($654,412 – $3,599,305)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate

Player voice — measured shares of Steam thumbs, never a model

Last 90 days: 66% positive across 300 stored reviews. Adventure games with 100+ reviews typically sit around 86% (median of 4160 games).

Content & longevity64% positive · 148 mentions
“After 35 hours of cumulative playtime, I think that almost all of the negative reviews can explained by this: You either perceive flying through space to scout planets for resources and extracting them as a grind, or as a relaxing activity…”Recommended · Steam review · Jun 2026 · 36 h played
Performance & stability59% positive · 70 mentions
“A promising space sim with solid game mechanics and a satisfying progression system. The freelancer-style controls feel restrictive without roll controls. Currently there is a lack of social features (limited trading, almost no in-game…”Recommended · Steam review · Jun 2026 · 149 h played
Multiplayer & community59% positive · 61 mentions
“Edited Review 7/13: After 1 month in EA, from the #1 World Corpo who left the competition in the dust in a race for 1st Corpo to 100k Rep, I'm changing my review from "Buy It" to "Don't Buy It Now" teetering on "Don't Buy It Ever, Even on…”Recommended · Steam review · Jun 2026 · 663 h played
Gameplay & mechanics61% positive · 56 mentions
“Most of the people reviewing this negatively are dumbasses. All complaints about "too much grind" are from idiots too stupid to understand what games paced for massive multiplayer SHOULD be like. Long-grinds are necessary, its why all mmos…”Recommended · Steam review · Jun 2026 · 72 h played
Difficulty & balance47% positive · 32 mentions
“A good game, but a little bit too grindie. Resources are scattered quite a bit, but a bit of traveling and exploration will reveal them readily. The balance between modules and structure needs better explanation, but you can learn the…”Recommended · Steam review · Jun 2026 · 228 h played
Controls & UI59% positive · 27 mentions
“A promising space sim with solid game mechanics and a satisfying progression system. The freelancer-style controls feel restrictive without roll controls. Currently there is a lack of social features (limited trading, almost no in-game…”Recommended · Steam review · Jun 2026 · 149 h played
Price & value56% positive · 25 mentions
“Edited Review 7/13: After 1 month in EA, from the #1 World Corpo who left the competition in the dust in a race for 1st Corpo to 100k Rep, I'm changing my review from "Buy It" to "Don't Buy It Now" teetering on "Don't Buy It Ever, Even on…”Recommended · Steam review · Jun 2026 · 663 h played
Visuals & audio42% positive · 19 mentions
“80+ hours into the game theres alot of positives and negatives about this game positives - the game play is nice not to fast not to slow imo even tho people say its a grind - its easy to understand for the most part - exploration is good -…”Recommended · Steam review · Jul 2026 · 81 h played
Story & writing38% positive · 16 mentions
“After more than 200 hours, I can confidently say SpaceCraft has become one of those games I keep coming back to. The core gameplay loop of mining, building, upgrading, and expanding your ship never gets old if you enjoy progression and…”Recommended · Steam review · Jul 2026 · 208 h played

300 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Game DNA — store facts, community tag votes, labeled AI inference

How you play together

Single-playerMultiplayerMMOCo-opOnline co-op

Business model

In-app purchasesBuy to playEarly Access

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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