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Steam market intelligence

Climb The Backrooms

81% positive · 1,188 Steam reviews · released Jul 11, 2025 · by LovDEV

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~52,925 (P10–P90: 21,170 – 116,435)

Gross revenue: ~$216,559 ($86,623 – $476,429)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate

Player voice — measured shares of Steam thumbs, never a model

Last 90 days: 88% positive across 123 stored reviews. Adventure games with 100+ reviews typically sit around 86% (median of 4160 games).

Multiplayer & community100% positive · 39 mentions
“I downloaded this game and within 5 minutes the dev was in my lobby jump scared us half to death 10/10 would recommend (love that the dev interacts with players)”Recommended · Steam review · Mar 2026 · 1 h played
Price & value74% positive · 19 mentions
“Really great game for a group of friends or stream! 3 hours of 40+ levels full of simple but goofy physics that made for some great laughs. The core gameplay loop is *perfect* and wouldn't change a thing, always felt fresh. This is a game…”Recommended · Steam review · Mar 2026 · 3 h played
Gameplay & mechanics79% positive · 19 mentions
“Would defintely recommend this backrooms game😭, everything about this game was fun to play with friends. Thank you for the experience Dev man. The trolling was PEAK!!!”Recommended · Steam review · May 2026 · 3 h played
Performance & stability78% positive · 18 mentions
“it was really fun. there is a bug in the game that makes the planks/rulers fly around, and some hard levels as well. but otherwise no complaints from me :D”Recommended · Steam review · Jun 2026 · 6 h played

300 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Game DNA — store facts, community tag votes, labeled AI inference

How you play together

Single-playerMultiplayerCo-opOnline co-op

Platform features

Achievements

Business model

Buy to play

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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