Steam market intelligence
A Game About Feeding A Black Hole
89% positive · 3,134 Steam reviews · released Dec 15, 2025 · by Aarimous, Thornityco
What it likely sold — estimate, stated as a range on purpose
Lifetime units: ~118,935
(P10–P90: 47,574 – 261,657)
Gross revenue: ~$681,712
($272,685 – $1,499,766)
Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate
Player voice — measured shares of Steam thumbs, never a model
Last 90 days: 88% positive across 233 stored reviews. Casual games with 100+ reviews typically sit around 86% (median of 4097 games).
Price & value74% positive · 39 mentions
“TLDR: Somehow makes hovering a cursor over space objects genuinely relaxing and oddly satisfying, a love it or hate it experience that works best as a zen wind-down session. PROS: ➕Relaxing ➕Music ➕Creative use of minimal gameplay…”Recommended · Steam review · Jun 2026 · 5 h played
Content & longevity86% positive · 37 mentions
“TLDR: Somehow makes hovering a cursor over space objects genuinely relaxing and oddly satisfying, a love it or hate it experience that works best as a zen wind-down session. PROS: ➕Relaxing ➕Music ➕Creative use of minimal gameplay…”Recommended · Steam review · Jun 2026 · 5 h played
Gameplay & mechanics83% positive · 30 mentions
“TLDR: Somehow makes hovering a cursor over space objects genuinely relaxing and oddly satisfying, a love it or hate it experience that works best as a zen wind-down session. PROS: ➕Relaxing ➕Music ➕Creative use of minimal gameplay…”Recommended · Steam review · Jun 2026 · 5 h played
Visuals & audio78% positive · 27 mentions
“TLDR: Somehow makes hovering a cursor over space objects genuinely relaxing and oddly satisfying, a love it or hate it experience that works best as a zen wind-down session. PROS: ➕Relaxing ➕Music ➕Creative use of minimal gameplay…”Recommended · Steam review · Jun 2026 · 5 h played
300 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology
Game DNA — store facts, community tag votes, labeled AI inference
Business model
Buy to play
Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.