Steam market intelligence
We Gotta Go
63% positive · 313 Steam reviews · released Apr 14, 2026 · by FuzzyBot
What it likely sold — estimate, stated as a range on purpose
Lifetime units: ~11,878
(P10–P90: 4,751 – 26,132)
Gross revenue: ~$97,302
($38,919 – $214,068)
Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate
Player voice — measured shares of Steam thumbs, never a model
Last 90 days: 51% positive across 35 stored reviews. Action games with 100+ reviews typically sit around 84% (median of 3353 games).
Multiplayer & community85% positive · 40 mentions
“I have played a lot of co-op horror games, but this is one of the few that actually made me laugh non-stop while playing 😂. 10/10 Recommended if you enjoy horror co-op games like YAPYAP or R.E.P.O.”Recommended · Steam review · Apr 2026 · 1 h played
Gameplay & mechanics50% positive · 24 mentions
“Cool aesthetics, humor, and fun gameplay, but it’s way too short (only about 1.5 hours to finish) and has zero replayability.”Recommended · Steam review · Apr 2026 · 4 h played
Price & value68% positive · 22 mentions
“Fun but needs more levels and more updates for now Ima refund for now”Recommended · Steam review · Apr 2026 · 3 h played
Content & longevity71% positive · 14 mentions
“Cool aesthetics, humor, and fun gameplay, but it’s way too short (only about 1.5 hours to finish) and has zero replayability.”Recommended · Steam review · Apr 2026 · 4 h played
Visuals & audio42% positive · 12 mentions
“Cool aesthetics, humor, and fun gameplay, but it’s way too short (only about 1.5 hours to finish) and has zero replayability.”Recommended · Steam review · Apr 2026 · 4 h played
163 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology
Game DNA — store facts, community tag votes, labeled AI inference
Business model
Buy to play
Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.