Steam market intelligence
Dread Neighbor
84% positive · 524 Steam reviews · released May 7, 2026 · by Ghostcase
What it likely sold — estimate, stated as a range on purpose
Lifetime units: ~19,886
(P10–P90: 7,954 – 43,749)
Gross revenue: ~$97,676
($39,068 – $214,886)
Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate
Player voice — measured shares of Steam thumbs, never a model
Last 90 days: 91% positive across 102 stored reviews. Adventure games with 100+ reviews typically sit around 86% (median of 4160 games).
Story & writing95% positive · 37 mentions
“Hands down one of the best and most intense indie horror experiences I’ve had in a while! Here is why this game is an absolute must-play: - Stunning Graphics & Atmosphere: The visual presentation is top-notch, masterfully crafting a deeply…”Recommended · Steam review · May 2026 · 3 h played
Visuals & audio96% positive · 26 mentions
“Hands down one of the best and most intense indie horror experiences I’ve had in a while! Here is why this game is an absolute must-play: - Stunning Graphics & Atmosphere: The visual presentation is top-notch, masterfully crafting a deeply…”Recommended · Steam review · May 2026 · 3 h played
Gameplay & mechanics100% positive · 12 mentions
“Full Walktrough: https://youtu.be/6RgKXYlr77A Gameplay: Very Good Music: Good Game Time: 1.5 -2 Hours Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__)”Recommended · Steam review · May 2026 · 4 h played
Price & value92% positive · 12 mentions
“Dread Neighbor is for all intents and purposes a ‘walking simulator.’ That term gets used as a negative but games can certainly play to its strengths and for the price point I believe this game does just that. You play as multiple…”Recommended · Steam review · May 2026 · 2 h played
102 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology
Game DNA — store facts, community tag votes, labeled AI inference
Business model
Buy to play
Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.