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Steam market intelligence

CALLUS

76% positive · 387 Steam reviews · released Jan 26, 2026 · by EMIKA_GAMES

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~17,241 (P10–P90: 6,896 – 37,930)

Gross revenue: ~$70,547 ($28,217 – $155,202)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate

Player voice — measured shares of Steam thumbs, never a model

Story & writing63% positive · 27 mentions
“I just finished Callus, and as a longtime fan of EMIKA Games, I have pretty mixed feelings about this one. On the positive side, the jump scares were genuinely effective. There were several moments that caught me off guard, and the overall…”Recommended · Steam review · Jan 2026 · 1 h played
Visuals & audio76% positive · 25 mentions
“Yes it is VERY short. Yes, i think the 5€ are too much for it, but I already have all Emika-Games and got the "bundle" so I paid less. It's still fun. It's still has good placed jumpscares and it still has a creepy atmosphere, so i will…”Recommended · Steam review · Feb 2026 · 1 h played
Gameplay & mechanics67% positive · 15 mentions
“I just finished Callus, and as a longtime fan of EMIKA Games, I have pretty mixed feelings about this one. On the positive side, the jump scares were genuinely effective. There were several moments that caught me off guard, and the overall…”Recommended · Steam review · Jan 2026 · 1 h played

109 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Game DNA — store facts, community tag votes, labeled AI inference

Business model

Buy to play

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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