Steam market intelligence
Dread Fields
99% positive · 393 Steam reviews · released May 28, 2026 · by Podoba Interactive
What it likely sold — estimate, stated as a range on purpose
Lifetime units: ~14,914
(P10–P90: 5,966 – 32,811)
Gross revenue: ~$85,484
($34,196 – $188,066)
Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate
Player voice — measured shares of Steam thumbs, never a model
Last 90 days: 99% positive across 159 stored reviews. Adventure games with 100+ reviews typically sit around 86% (median of 4160 games).
Visuals & audio98% positive · 52 mentions
“Maybe a little predictable and not particularly intense, but I thought the game was made really well, at least when it comes to the vibes and the visuals. Takes about 90 minutes, you have a list of tasks for each day like feeding the cow…”Recommended · Steam review · May 2026 · 2 h played
Story & writing98% positive · 45 mentions
“Maybe a little predictable and not particularly intense, but I thought the game was made really well, at least when it comes to the vibes and the visuals. Takes about 90 minutes, you have a list of tasks for each day like feeding the cow…”Recommended · Steam review · May 2026 · 2 h played
Gameplay & mechanics100% positive · 18 mentions
“I liked first part of the game. But then tasks became too routine. Also some other gameplay elemets were weak (especially labyrinth). Story was not bad but nothing spectacular. Overall it is decent short game with srong nostalgia vibes for…”Recommended · Steam review · Jun 2026 · 2 h played
Price & value100% positive · 14 mentions
“Maybe a little predictable and not particularly intense, but I thought the game was made really well, at least when it comes to the vibes and the visuals. Takes about 90 minutes, you have a list of tasks for each day like feeding the cow…”Recommended · Steam review · May 2026 · 2 h played
159 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology
Game DNA — store facts, community tag votes, labeled AI inference
Business model
Buy to play
Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.