Steam market intelligence
Profit Sea Incremental
79% positive · 278 Steam reviews · released Mar 31, 2026 · by Monkey Cube
What it likely sold — estimate, stated as a range on purpose
Lifetime units: ~12,385
(P10–P90: 4,954 – 27,247)
Gross revenue: ~$50,677
($20,271 – $111,489)
Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate
Player voice — measured shares of Steam thumbs, never a model
Last 90 days: 72% positive across 58 stored reviews. Casual games with 100+ reviews typically sit around 86% (median of 4097 games).
Content & longevity71% positive · 34 mentions
“Hard to justify the price. Some constructive criticism next. It took me 2 hours to finish the game, Around 5 to 100%, only because I had to grind the 300 runs achievement. The incremental tree is very linear, it doesn't give you a choice…”Recommended · Steam review · Apr 2026 · 4 h played
Price & value77% positive · 30 mentions
“Hard to justify the price. Some constructive criticism next. It took me 2 hours to finish the game, Around 5 to 100%, only because I had to grind the 300 runs achievement. The incremental tree is very linear, it doesn't give you a choice…”Recommended · Steam review · Apr 2026 · 4 h played
Gameplay & mechanics48% positive · 25 mentions
“I have liked this game quite a lot. It dragged a little in late game for 100% achievements, but after updates it definitely was a lot better than for players before. One thing that I have noticed to improve is that whenever you catch red…”Recommended · Steam review · Apr 2026 · 3 h played
Visuals & audio60% positive · 15 mentions
“Hard to justify the price. Some constructive criticism next. It took me 2 hours to finish the game, Around 5 to 100%, only because I had to grind the 300 runs achievement. The incremental tree is very linear, it doesn't give you a choice…”Recommended · Steam review · Apr 2026 · 4 h played
152 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology
Game DNA — store facts, community tag votes, labeled AI inference
Business model
Buy to play
Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.