Niche hub
2,267 games carry the tag · 39 released in the last 12 months (vs 605 the year before) · median price $4.99
crowded. Crowded space: 39 releases in the last year. Among the games here that reached 10+ reviews (most releases never do), the median sold an estimated 1,069 units (middle half 624–2,694). Standing out is a visibility problem before a quality one — the adjacent combos show where supply thins out.
Unit medians are estimates, among games that reached 10+ reviews — most never do · how we estimate
What would change this: About 74% fewer releases over a year — or a clearly rising median — would tip this toward Balanced. · confidence: high
The evidence — the niche's most-reviewed games
BalatroBrotatoMortal Kombat 1Deep Rock Galactic: SurvivorHoloCure - Save the Fans!Halls of TormentSifuSoulstone Survivors
Aggregated over 36,522 stored reviews from 399 games.
Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.
The top 5 games hold 42% of the niche's 1,072,788 reviews; it takes 60 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.
| Game | Released | Reviews | Steam says |
|---|---|---|---|
| Balatro | 2024 | 194,032 | Overwhelmingly Positive |
| Brotato | 2023 | 119,372 | Overwhelmingly Positive |
| Mortal Kombat 1 | 2023 | 49,670 | Mostly Positive |
| Deep Rock Galactic: Survivor | 2025 | 48,376 | Very Positive |
| HoloCure - Save the Fans! | 2023 | 40,823 | Overwhelmingly Positive |
| Halls of Torment | 2024 | 31,904 | Overwhelmingly Positive |
| Sifu | 2023 | 28,972 | Very Positive |
| Soulstone Survivors | 2025 | 26,869 | Very Positive |
| The Crew Motorfest | 2024 | 25,870 | Mostly Positive |
| NIGHT-RUNNERS™ PROLOGUE | 2024 | 22,670 | Very Positive |
Combine Arcade with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.
Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.