Niche hub
217 games carry the tag · 4 released in the last 12 months (vs 69 the year before) · median price $7.99
underserved. Underserved space: 4 releases in the last year, yet among the games here that reached 10+ reviews (most releases never do), the median sold an estimated 1,190 units (middle half 624–3,074). Demand is outrunning supply — a well-made entry has room to land.
Unit medians are estimates, among games that reached 10+ reviews — most never do · how we estimate
What would change this: A wave of new releases (supply +25%) or a falling median would tip this toward Balanced. · confidence: medium
The evidence — the niche's most-reviewed games
Mortal Kombat 1Your Only Move Is HUSTLEBlazBlue Entropy EffectAnomaly AgentRivals of Aether IIGranblue Fantasy Versus: RisingFATAL FURY: City of the WolvesUNDER NIGHT IN-BIRTH II Sys:Celes
Aggregated over 5,234 stored reviews from 201 games.
Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.
The top 5 games hold 80% of the niche's 189,824 reviews; it takes 5 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.
| Game | Released | Reviews | Steam says |
|---|---|---|---|
| Mortal Kombat 1 | 2023 | 49,658 | Mostly Positive |
| Your Only Move Is HUSTLE | 2023 | 45,594 | Overwhelmingly Positive |
| BlazBlue Entropy Effect | 2024 | 36,674 | Very Positive |
| Anomaly Agent | 2024 | 10,038 | Very Positive |
| Rivals of Aether II | 2024 | 10,029 | Mostly Positive |
| Granblue Fantasy Versus: Rising | 2023 | 7,112 | Very Positive |
| FATAL FURY: City of the Wolves | 2026 | 3,837 | Very Positive |
| UNDER NIGHT IN-BIRTH II Sys:Celes | 2024 | 2,711 | Very Positive |
| MARVEL vs. CAPCOM Fighting Collection: Arcade Classics | 2024 | 2,516 | Very Positive |
| First Cut: Samurai Duel | 2024 | 2,077 | Very Positive |
Combine 2D Fighter with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.
Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.