Niche hub
723 games carry the tag · 32 released in the last 12 months (vs 221 the year before) · median price $7.99
crowded. Crowded space: 32 releases in the last year. Among the games here that reached 10+ reviews (most releases never do), the median sold an estimated 1,470 units (middle half 757–8,491). Standing out is a visibility problem before a quality one — the adjacent combos show where supply thins out.
Unit medians are estimates, among games that reached 10+ reviews — most never do · how we estimate
What would change this: About 56% fewer releases over a year — or a clearly rising median — would tip this toward Balanced. · confidence: high
The evidence — the niche's most-reviewed games
Black Myth: WukongHadesPath of Exile 2BrotatoDiablo® IVGod of War RagnarökAI LIMITBlazBlue Entropy Effect
Aggregated over 28,473 stored reviews from 395 games.
Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.
The top 5 games hold 75% of the niche's 2,603,918 reviews; it takes 9 games to reach 80%. Fewer games to 80% means a harder niche to be seen in.
| Game | Released | Reviews | Steam says |
|---|---|---|---|
| Black Myth: Wukong | 2024 | 1,212,910 | Overwhelmingly Positive |
| Hades | 2020 | 309,085 | Overwhelmingly Positive |
| Path of Exile 2 | 2024 | 226,922 | Mostly Positive |
| Brotato | 2023 | 119,348 | Overwhelmingly Positive |
| Diablo® IV | 2023 | 79,123 | Mixed |
| God of War Ragnarök | 2024 | 50,543 | Very Positive |
| AI LIMIT | 2025 | 37,141 | Very Positive |
| BlazBlue Entropy Effect | 2024 | 36,674 | Very Positive |
| FINAL FANTASY XVI | 2024 | 33,902 | Mostly Positive |
| The First Berserker: Khazan | 2025 | 32,757 | Very Positive |
Combine Hack and Slash with other tags — and exclusions — in the segment workspace, or describe your concept and get this verdict on your exact combo.
Counts are measured (reviews, releases, prices); concentration is review-share, not an index; momentum is new-review pace between our own daily observations, computed across the segment's 400 most-reviewed games.