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Steam market intelligence

Project Gunship

76% positive · 867 Steam reviews · released Aug 31, 2022 · by Sklorite Studios LLC

SimulationSingleplayerMilitaryImmersive SimRealisticWarShoot 'Em UpAction

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~28.6k (P10–P90: 11.4k – 62.9k)

Gross revenue: ~$352k (P10–P90: $141k – $774k)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band approximates where about 8 in 10 comparable games land in published studies; some sit outside it. Our own hit rate goes on the accuracy ledger once measured. How we estimate

Estimates are statistical inferences from public data. They are not sourced from Valve or the developer and may deviate materially from actual results. Do not rely on them for investment or contractual decisions. As of Oct 1, 2026.

Player voice — measured shares of Steam thumbs, never a model

Performance & stability48% positive · 42 mentions
“Love the Idea, love the direction. But it needs more time to "bake" in early access. 1. Controller support is still abysmal, moving the left stick left and right controls the pitch and moving the right stick left and right controls the…”Recommended · Steam review · Oct 2025 · 1 h played · Report / request removal
Gameplay & mechanics71% positive · 34 mentions
“Love the Idea, love the direction. But it needs more time to "bake" in early access. 1. Controller support is still abysmal, moving the left stick left and right controls the pitch and moving the right stick left and right controls the…”Recommended · Steam review · Oct 2025 · 1 h played · Report / request removal
Controls & UI61% positive · 33 mentions
“i actually really enjoyed the ac130 missions in modern warfare so i was happy to find that this game took that concept and added realistic physics and plane/sensor controls and made a decent game out of it”Recommended · Steam review · Jul 2025 · 2 h played · Report / request removal
Content & longevity69% positive · 32 mentions
“Love the Idea, love the direction. But it needs more time to "bake" in early access. 1. Controller support is still abysmal, moving the left stick left and right controls the pitch and moving the right stick left and right controls the…”Recommended · Steam review · Oct 2025 · 1 h played · Report / request removal
Price & value45% positive · 31 mentions
“If you're here to play the Call of Duty fantasy, this is not it. It's better. It feels more realistic, albeit I can't judge that. Far more immersive. And for the price and the effort of one person and close friends etc, this is superb…”Recommended · Steam review · May 2025 · 4 h played · Report / request removal
Difficulty & balance46% positive · 26 mentions
“great game. visuals are close to real life. love the narration of the tutorials. controls are easy to use and understand. the ability to "tweak" the small things is a huge plus, adds to the realism. only issue i currently have is the…”Recommended · Steam review · Mar 2026 · 1 h played · Report / request removal
Visuals & audio76% positive · 21 mentions
“great game. visuals are close to real life. love the narration of the tutorials. controls are easy to use and understand. the ability to "tweak" the small things is a huge plus, adds to the realism. only issue i currently have is the…”Recommended · Steam review · Mar 2026 · 1 h played · Report / request removal

309 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Reviews are shown as published on Steam, including reviews from key activations and free copies — so percentages here can differ from the score on the Steam store page. GameTrend does not check whether reviewers bought or played the game.

Game DNA — store facts, community tag votes, labeled AI inference

Perspective

Top-down

Technology

3D

Art style

Realistic

Setting

Historical

How you play together

Single-player

Platform features

Partial controller support

Business model

Buy to playEarly Access

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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