Steam market intelligence
KALPA: Cosmic Symphony
86% positive · 838 Steam reviews · released Oct 1, 2025 · by QueseraGames
Early AccessRhythmMusicArcadeCasualVisual NovelFemale ProtagonistAction
What it likely sold — estimate, stated as a range on purpose
Lifetime units: ~27,654
(P10–P90: 11,062 – 60,839)
Gross revenue: ~$453,299
($181,326 – $997,261)
Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate
Player voice — measured shares of Steam thumbs, never a model
Story & writing79% positive · 34 mentions
“It takes a lot of guts for a rhythm game to [url=https://www.youtube.com/watch?v=oY_zQJ22rHU]readily admit that most, if not all of its charts need a serious do-over, then actually act on it; all the moreso when that generally decreases…”Recommended · Steam review · Nov 2025 · 26 h played
Visuals & audio84% positive · 31 mentions
“VSRG´s went form being my least favourite rhythm games to my most favourite ones. This is my second VSRG ever. Even with only one hour of playtime, I don't think I need more time to decide. Already the fact that the graphics can rival some…”Recommended · Steam review · Jan 2026 · 1 h played
Price & value72% positive · 25 mentions
“It takes a lot of guts for a rhythm game to [url=https://www.youtube.com/watch?v=oY_zQJ22rHU]readily admit that most, if not all of its charts need a serious do-over, then actually act on it; all the moreso when that generally decreases…”Recommended · Steam review · Nov 2025 · 26 h played
94 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology
Game DNA — store facts, community tag votes, labeled AI inference
Technology
2D
Art style
AnimeCartoon
Mood & themes
Cute
How you play together
Single-playerMultiplayerPvP
Business model
Buy to playEarly Access
Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.