Steam market intelligence
[Bober Bros] It's Just A Prank
87% positive · 415 Steam reviews · released Jun 21, 2024 · by BOBER BROS
AdventureCasualHorrorPsychological HorrorActionFirst-PersonAtmosphericWalking Simulator
What it likely sold — estimate, stated as a range on purpose
Lifetime units: ~18,488
(P10–P90: 7,395 – 40,674)
Gross revenue: ~$45,329
($18,131 – $99,725)
Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate
Player voice — measured shares of Steam thumbs, never a model
Story & writing74% positive · 47 mentions
“It's Just A Prank is a compact but surprisingly effective indie horror experience that takes a familiar, almost harmless idea and slowly twists it into something deeply unsettling. Developed and published by BOBER BROS, the game leans into…”Recommended · Steam review · Dec 2025 · 10 h played
Visuals & audio94% positive · 17 mentions
“It's Just A Prank is a compact but surprisingly effective indie horror experience that takes a familiar, almost harmless idea and slowly twists it into something deeply unsettling. Developed and published by BOBER BROS, the game leans into…”Recommended · Steam review · Dec 2025 · 10 h played
Gameplay & mechanics71% positive · 17 mentions
“★ ★ ☆ ☆ ☆ → 2.5 out of 5 stars It’s Just A Prank is one of those games where the message is stronger than the gameplay. It explores how seemingly harmless pranks from kids, who don’t know where the line is, can lead to real consequences…”Recommended · Steam review · Aug 2025 · 1 h played
159 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology
Game DNA — store facts, community tag votes, labeled AI inference
Perspective
First-person
Technology
3D
Mood & themes
HorrorAtmosphericDark
How you play together
Single-player
Platform features
AchievementsSteam Cloud
Business model
Buy to play
Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.