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Teamfight Manager 2

60% positive · 2,193 Steam reviews · released May 25, 2026 · by Team Samoyed

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~72,369 (P10–P90: 28,948 – 159,212)

Gross revenue: ~$1,186,258 ($474,510 – $2,609,771)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate

Player voice — measured shares of Steam thumbs, never a model

Last 90 days: 70% positive across 299 stored reviews. Casual games with 100+ reviews typically sit around 86% (median of 4097 games).

Gameplay & mechanics64% positive · 47 mentions
“For a specific kind of person, I cannot recommend this game enough. For a general audience, I think the flaws may outweigh the strengths. Fortunately, I very much am this kind of person. I want to start with what this game is not, because…”Recommended · Steam review · Jul 2026 · 11 h played
Content & longevity68% positive · 37 mentions
“The Devs are patching the game regularly, responding directly to feedback by adding features and QoL while also fixing bugs and attempting to improve the unit AI. The game is not perfect, but it's only getting better. Compared to Teamfight…”Recommended · Steam review · Jun 2026 · 102 h played
Performance & stability58% positive · 33 mentions
“The Devs are patching the game regularly, responding directly to feedback by adding features and QoL while also fixing bugs and attempting to improve the unit AI. The game is not perfect, but it's only getting better. Compared to Teamfight…”Recommended · Steam review · Jun 2026 · 102 h played
Controls & UI58% positive · 31 mentions
“Decided I need to throw my hat in the ring with a review as the current attitude towards this game is really upsetting. I’ve been playing TFM1 since launch, and have been following every dev log and play test for this game closely. While I…”Recommended · Steam review · Jun 2026 · 6 h played
Difficulty & balance62% positive · 21 mentions
“im writing this review on 6/6/2026, with 65+ hours in the game. i go more in depth about the game below but tl;dr - the game is definitely not easy to start out playing but putting in the time to learn the game makes it 100% more engaging…”Recommended · Steam review · Jun 2026 · 67 h played
Story & writing67% positive · 21 mentions
“If you are scrolling through the negative reviews on this game and feeling demotivated to buy it because people are claiming "stats don't matter" or "the match simulation is just a fake story generated after picking a winner," stop right…”Recommended · Steam review · Jun 2026 · 8 h played
Price & value55% positive · 20 mentions
“The Devs are patching the game regularly, responding directly to feedback by adding features and QoL while also fixing bugs and attempting to improve the unit AI. The game is not perfect, but it's only getting better. Compared to Teamfight…”Recommended · Steam review · Jun 2026 · 102 h played
Multiplayer & community81% positive · 16 mentions
“Decided I need to throw my hat in the ring with a review as the current attitude towards this game is really upsetting. I’ve been playing TFM1 since launch, and have been following every dev log and play test for this game closely. While I…”Recommended · Steam review · Jun 2026 · 6 h played

299 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Game DNA — store facts, community tag votes, labeled AI inference

How you play together

Single-playerMultiplayerPvP

Platform features

AchievementsSteam Cloud

Business model

Buy to playEarly Access

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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