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Steam market intelligence

Campus Legends College Basketball

91% positive · 81 Steam reviews · released Jan 31, 2025 · by Breakaway Interactive

SportsSimulationEarly AccessBasketballManagementText-BasedSingleplayerStrategy

What it likely sold — estimate, stated as a range on purpose

Lifetime units: ~3,609 (P10–P90: 1,444 – 7,940)

Gross revenue: ~$14,767 ($5,909 – $32,489)

Estimate, method v1.0 — before Steam's ~30% share, refunds and VAT. The band means: we'd be surprised if the truth sat outside it. How we estimate

Player voice — measured shares of Steam thumbs, never a model

Price & value100% positive · 18 mentions
“I originally bought this for my son, who enjoys simulators. Given the cost, I told myself I would be happy if it held his interest for a few hours. Fast forward and I find myself at 55 hours and counting, entering my 22nd season, and…”Recommended · Steam review · Jun 2025 · 53 h played
Content & longevity92% positive · 13 mentions
“Big fan of Football Coach: College Dynasty and was looking for something similar for college hoops. Found it! Great highly-responsive dev who is coming out with frequent enhancements and fixes. Despite early access already a very immersive…”Recommended · Steam review · Apr 2025 · 23 h played

79 recent English reviews stored · topics keyword-matched · topics under 12 mentions stay hidden · methodology

Game DNA — store facts, community tag votes, labeled AI inference

How you play together

Single-player

Business model

Buy to playEarly Access

Sources: Valve store fields · community tag votes · AI-inferred values are marked and drawn from a fixed vocabulary.

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